oh very complex! i love it. but to be honest i think putting it in black and white greyscale kind of takes away from the picture. i know some pics would look good in black and white but im not sure about this one. other than that i like it alot.
I see a lot of different effects going on here, some of which I like, some of which I love, and a few here and there that I find to be not so great.
The 3d render, first off, is extremely well done. It has a very retro feel from it that has a lot of play with simple geometry. It reminds me of old 3d movies from the eighties, where they couldn't have a huge polygon count, so models were relatively simple and geometric. Here, I see shapes coming towards the viewer with a lot of energy, with a particular velocity, and in a style like that of Tetris. The fact that it reminds me of Tetris gives this one additional props.
The attention to detail throughout is stellar. Though I consider the actual geometry to be simple, its abundance is substantial. On top of that, their placement is very orderly, very deliberate. It doesn't look as if it was spontaneously placed via randomization, but strategically aligned as to line up with the focus and flow of the piece. I see very, and I mean it, very little of the expansive detailing that is slightly detrimental to the layout. It all flows with a nice harmony in accordance to the focal point and the radial "burst" flow from the center.
The actual focal point is distinct, and is also elaborate. There isn't just one burst effect, but three aligned in a circular relationship to their placement in the image. Adding various points of light not only adds interest to the piece, but it also creates a greater sense of chaos to the energy surging from within the render.
I did make mention that there were some parts of the piece that troubled me. Such is the way of my observation. I see a lot of flowing elements culminating from within the central burst of the focal point. Some of them are stretched out to correlate with the perspective of the image. Unfortunately, some of it is stretched beyond their threshold, and dither around the edges. There are also a lot of small "disc" structures flowing outward from the center in a similar fashion, but they look very similar in their composition. So similar, that it breaks the theme of chaos, and though I previously stated the structuring to be orderly, it still had a lot of variation to it. These discs don't have a lot of variation, and their heavy weight is detrimental to the flow of the render. My eyes frequently return to them, and gaze upon them, but skim over the remainder of the canvas space. Their direction also causes my eyes to fall off the canvas, as attention is pushed to the very edge of the image. So while everything around them draws me in, these elements propel my focus away.
The 2d work is spot on as usual. Great design work in that construction. They remain subtle, allowing the 3d elements to shine through, but add enough of a technical element to compliment a bind between both a 2d and a 3d realm in the image. Overall, it's a very good render, with a lot of excellent post work tacked on to it. It's great to see you back, Pete.
I think it has a sense of scale and movement (tho i'm not to sure about those discs) and i don't mind the B&W. It does look slightly dead because of it tho, you didn't create it in colour first did you?
Maybe some sublte hints of colour rather than blaring full-on colour if you make a colour version.
although i'm not a fan of the black and white , i appreciate it because its different and thats what you dont see a lot of these days ... difference! its good that you are exploring new areas... really good to see some " decent " abstract aswell .. how its supposed to look.
Too many people ruined the style abstract , so its rare to see good pieces.